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The Metaverse Creators of Tomorrow Competition and Training Programme 2023 ended successfully.
The list of awardees and highlights of the programme have been announced on the What's New page.

Organised by the Department of Computing of the Hong Kong Polytechnic University, Metaverse Creators of Tomorrow Competition and Training Programme (“programme”) is a local inter-secondary school programme that connects senior secondary students to develop ideas to address real-world problems and recreate a Metaverse space that can demonstrate solutions for the future. 

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Date Format: Day / Month /  Year

*Teams should only attend one day of the elimination round.
Details: Competition and Award 

Metaverse is a concept that describes a fully immersive environment where people can interact with each other and digital objects in a three-dimensional space. It is essentially a convergence of physical and virtual worlds, offering unlimited possibilities for social, economic, and entertainment experiences. This training course aims to equip learners with basic understanding of metaverse platform and its potential to revolutionize how we live, work, and play in the future.

3D Modelling and Scene Design

3D modelling is the process of creating a three-dimensional digital representation of an object. In the context of the Metaverse, 3D modelling is essential for creating immersive virtual experiences. This training course aims to equip learners with basic understanding to create and manipulate digital objects that can present in 3D world to enhance the sense of presence and interactivity within the virtual world.

Scene design is the process of creating virtual environments within the Metaverse. It involves designing and placing virtual objects, textures, lighting, and other elements to create an immersive and engaging virtual space. This training course aims to equip learners with basic understanding to create a memorable scene in metaverse.


The goal of this course is to teach students the fundamentals of creating immersive and interactive virtual environments. It will enable students to develop a playable metaverse prototype for brainstorming and experimentation. Mainly, we will focus on game programming, using computer languages such as C# to develop simple applications in Unity. Based on this, we will extend our discussion on how to develop functions that can enable interactions within the metaverse.

The goal of this course is to teach students the fundamentals of creating immersive and interactive virtual environments. It will enable students to develop a playable metaverse prototype for brainstorming and experimentation. Mainly, we will focus on game programming, using computer languages such as C# to develop simple applications in Unity. Based on this, we will extend our discussion on how to develop functions that can enable interactions within the metaverse.


Virtual reality is a simulated experience that employs computer graphics, human-computer interaction and other technologies to induce the sense of presence (i.e., the sense of “being there”) in virtual worlds. This training course aims to equip learners with the basic skills in using Unity to create such experiences for head-mounted displays. 


Augmented reality is an interactive experience that perfectly blends computer-rendered contents with the real world. Mobile augmented reality is a specific type of augmented reality that harnesses the power of mobile computing and multimodal sensing technologies. This training course focuses on the creation of mobile augmented reality experiences on iOS devices.


In this workshop, the fundamentals of the blockchain technology, including cryptocurrency, non-fungible token (NFT), Web3, InterPlanetary File System (IPFS), smart contract, decentralized applications (DApp) and related security requirements, particularly on its application in metaverse, will be introduced. Students will have hands-on experience in minting NFTs for their 2D/3D objects developed for the metaverse environment, and importing and transferring NFTs using crypto wallets.


In this training program, students have the opportunity to visit companies or studios to see some user cases and new application technologies about Metaverse. The goal of the training is to enable students to understand the potential and value of Metaverse in applications, and to bring new impacts to their innovative thinking.


Champion

HK$ 50,000*

 Place :1

1st Runner up

HK$ 25,000*

 Place :1 

2rd Runner up

HK$ 13,000*

 Place :1

Merit Award

HK$ 6,000*

 Place :2

*Approximate value